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The Game Kit is here!
I've made an all purpose game library named the Game Kit. The
library works in 32-bit DOS, and is written in Watcom C/C++.The current
version is 1.0.
It currently includes.
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2D Bitmaps
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Easy Manipulating Of Objects
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Virtual
18bit color!
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Easy loading of graphics files
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Keyboard support with custom keyboard handler
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32 Bit With Watcom C/C++ (Version 10.6 but 10, 10.5, and 11 will also work)
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Easy porting
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Faded and semi-transparent bitmaps as well as regular bitmaps
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Animation objects
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Virtual buffers
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Mouse support
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Fixed Point Routines
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Palette Routines
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Free source!
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More!
Features yet to come:
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Special effects such as fog, lights, and water (This can already be achieved)
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Scaled and rotated bitmaps
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Collision detection
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Scrolling maps
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3D support
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Joystick support
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Text in any fonts
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Voxel rendering
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More
The Future
Currently I'm working on another small board game that
uses the game kit to handle everything. Hopefully I'll still be able to
update the Game Kit sometime soon. But don't count on it cause I'm also
working another other major game.:(
System Requirements
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386 or higher
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Watcom C/C++ Ver. 9.5, 10.0, 10.5, 11 (they should all work)
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It requires less than 2 megs of memory for operation. Additional memory
might be required by your program
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Some hard disk space, about 1 meg
Back
To Lucian's Game Programming Page
Email
Me: gamedev@stealth.com.au
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